Source code for easygui.boxes.choice_box

import collections
import string

try:
    from . import global_state
    from .base_boxes import bindArrows
except (SystemError, ValueError, ImportError):
    import global_state
    from base_boxes import bindArrows

try:
    import tkinter as tk  # python 3
    import tkinter.font as tk_Font
except:
    import Tkinter as tk  # python 2
    import tkFont as tk_Font


[docs]def choicebox(msg="Pick an item", title="", choices=[], preselect=0, callback=None, run=True): """ Present the user with a list of choices. return the choice that he selects. :param str msg: the msg to be displayed :param str title: the window title :param list choices: a list or tuple of the choices to be displayed :param preselect: Which item, if any are preselected when dialog appears :return: List containing choice selected or None if cancelled """ mb = ChoiceBox(msg, title, choices, preselect=preselect, multiple_select=False, callback=callback) if run: reply = mb.run() return reply else: return mb
[docs]def multchoicebox(msg="Pick an item", title="", choices=[], preselect=0, callback=None, run=True): """ Same as choicebox, but the user can select many items. """ mb = ChoiceBox(msg, title, choices, preselect=preselect, multiple_select=True, callback=callback) if run: reply = mb.run() return reply else: return mb
# Utility function. But, is it generic enough to be moved out of here? def make_list_or_none(obj, cast_type=None): # ------------------------------------------------------------------- # for an object passed in, put it in standardized form. # It may be None. Just return None # If it is a scalar, attempt to cast it into cast_type. Raise error # if not possible. Convert scalar to a single-element list. # If it is a collections.Sequence (including a scalar converted to let), # then cast each element to cast_type. Raise error if any cannot be converted. # ------------------------------------------------------------------- ret_val = obj if ret_val is None: return None # Convert any non-sequence to single-element list if not isinstance(obj, collections.Sequence): if cast_type is not None: try: ret_val = cast_type(obj) except Exception as e: raise Exception("Value {} cannot be converted to type: {}".format(obj, cast_type)) ret_val = [ret_val,] # Convert all elements to cast_type if cast_type is not None: try: ret_val = [cast_type(elem) for elem in ret_val] except: raise Exception("Not all values in {}\n can be converted to type: {}".format(ret_val, cast_type)) return ret_val class ChoiceBox(object): def __init__(self, msg, title, choices, preselect, multiple_select, callback): self.callback = callback self.choices = self.to_list_of_str(choices) # Convert preselect to always be a list or None. preselect_list = make_list_or_none(preselect, cast_type=int) if not multiple_select and len(preselect_list)>1: raise ValueError("Multiple selections not allowed, yet preselect has multiple values:{}".format(preselect_list)) self.ui = GUItk(msg, title, self.choices, preselect_list, multiple_select, self.callback_ui) def run(self): """ Start the ui """ self.ui.run() self.ui = None return self.choices def stop(self): """ Stop the ui """ self.ui.stop() def callback_ui(self, ui, command, choices): """ This method is executed when ok, cancel, or x is pressed in the ui. """ if command == 'update': # OK was pressed self.choices = choices if self.callback: # If a callback was set, call main process self.callback(self) else: self.stop() elif command == 'x': self.stop() self.choices = None elif command == 'cancel': self.stop() self.choices = None # methods to change properties -------------- @property def msg(self): """Text in msg Area""" return self._msg @msg.setter def msg(self, msg): self.ui.set_msg(msg) @msg.deleter def msg(self): self._msg = "" self.ui.set_msg(self._msg) # Methods to validate what will be sent to ui --------- def to_list_of_str(self, choices): # ------------------------------------------------------------------- # If choices is a tuple, we make it a list so we can sort it. # If choices is already a list, we make a new list, so that when # we sort the choices, we don't affect the list object that we # were given. # ------------------------------------------------------------------- choices = list(choices) choices = [str(c) for c in choices] while len(choices) < 2: choices.append("Add more choices") return choices class GUItk(object): """ This object contains the tk root object. It draws the window, waits for events and communicates them to MultiBox, together with the entered values. The position in wich it is drawn comes from a global variable. It also accepts commands from Multibox to change its message. """ def __init__(self, msg, title, choices, preselect, multiple_select, callback): self.callback = callback self.choices = choices self.width_in_chars = global_state.prop_font_line_length # Initialize self.selected_choices # This is the value that will be returned if the user clicks the close # icon # self.selected_choices = None self.multiple_select = multiple_select self.boxRoot = tk.Tk() self.boxFont = tk_Font.nametofont("TkTextFont") self.config_root(title) self.set_pos(global_state.window_position) # GLOBAL POSITION self.create_msg_widget(msg) self.create_choicearea() self.create_ok_button() self.create_cancel_button() self. create_special_buttons() self.preselect_choice(preselect) self.choiceboxWidget.focus_force() # Run and stop methods --------------------------------------- def run(self): self.boxRoot.mainloop() # run it! self.boxRoot.destroy() # Close the window def stop(self): # Get the current position before quitting self.get_pos() self.boxRoot.quit() def x_pressed(self): self.callback(self, command='x', choices=self.get_choices()) def cancel_pressed(self, event): self.callback(self, command='cancel', choices=self.get_choices()) def ok_pressed(self, event): self.callback(self, command='update', choices=self.get_choices()) # Methods to change content --------------------------------------- # Methods to change content --------------------------------------- def set_msg(self, msg): self.messageArea.config(state=tk.NORMAL) self.messageArea.delete(1.0, tk.END) self.messageArea.insert(tk.END, msg) self.messageArea.config(state=tk.DISABLED) # Adjust msg height self.messageArea.update() numlines = self.get_num_lines(self.messageArea) self.set_msg_height(numlines) self.messageArea.update() # put the focus on the entryWidget def set_msg_height(self, numlines): self.messageArea.configure(height=numlines) def get_num_lines(self, widget): end_position = widget.index(tk.END) # '4.0' end_line = end_position.split('.')[0] # 4 return int(end_line) + 1 # 5 def set_pos(self, pos=None): if not pos: pos = global_state.window_position self.boxRoot.geometry(pos) def get_pos(self): # The geometry() method sets a size for the window and positions it on # the screen. The first two parameters are width and height of # the window. The last two parameters are x and y screen coordinates. # geometry("250x150+300+300") geom = self.boxRoot.geometry() # "628x672+300+200" global_state.window_position = '+' + geom.split('+', 1)[1] def preselect_choice(self, preselect): if preselect != None: for v in preselect: self.choiceboxWidget.select_set(v) self.choiceboxWidget.activate(v) def get_choices(self): choices_index = self.choiceboxWidget.curselection() if not choices_index: return None if self.multiple_select: selected_choices = [self.choiceboxWidget.get(index) for index in choices_index] else: selected_choices = self.choiceboxWidget.get(choices_index) return selected_choices # Auxiliary methods ----------------------------------------------- def calc_character_width(self): char_width = self.boxFont.measure('W') return char_width def config_root(self, title): screen_width = self.boxRoot.winfo_screenwidth() screen_height = self.boxRoot.winfo_screenheight() self.root_width = int((screen_width * 0.8)) root_height = int((screen_height * 0.5)) self.boxRoot.title(title) self.boxRoot.iconname('Dialog') self.boxRoot.expand = tk.NO # self.boxRoot.minsize(width=62 * self.calc_character_width()) self.set_pos() self.boxRoot.protocol('WM_DELETE_WINDOW', self.x_pressed) self.boxRoot.bind('<Any-Key>', self.KeyboardListener) self.boxRoot.bind("<Escape>", self.cancel_pressed) def create_msg_widget(self, msg): if msg is None: msg = "" self.msgFrame = tk.Frame( self.boxRoot, padx=2 * self.calc_character_width(), ) self.messageArea = tk.Text( self.msgFrame, width=self.width_in_chars, state=tk.DISABLED, background=self.boxRoot.config()["background"][-1], relief='flat', padx=(global_state.default_hpad_in_chars * self.calc_character_width()), pady=(global_state.default_hpad_in_chars * self.calc_character_width()), wrap=tk.WORD, ) self.set_msg(msg) self.msgFrame.pack(side=tk.TOP, expand=1, fill='both') self.messageArea.pack(side=tk.TOP, expand=1, fill='both') def create_choicearea(self): self.choiceboxFrame = tk.Frame(master=self.boxRoot) self.choiceboxFrame.pack(side=tk.TOP, fill=tk.BOTH, expand=tk.YES) lines_to_show = min(len(self.choices), 20) # -------- put the self.choiceboxWidget in the self.choiceboxFrame --- self.choiceboxWidget = tk.Listbox(self.choiceboxFrame, height=lines_to_show, borderwidth="1m", relief="flat", bg="white" ) if self.multiple_select: self.choiceboxWidget.configure(selectmode=tk.MULTIPLE) # self.choiceboxWidget.configure(font=(global_state.PROPORTIONAL_FONT_FAMILY, # global_state.PROPORTIONAL_FONT_SIZE)) # add a vertical scrollbar to the frame rightScrollbar = tk.Scrollbar(self.choiceboxFrame, orient=tk.VERTICAL, command=self.choiceboxWidget.yview) self.choiceboxWidget.configure(yscrollcommand=rightScrollbar.set) # add a horizontal scrollbar to the frame bottomScrollbar = tk.Scrollbar(self.choiceboxFrame, orient=tk.HORIZONTAL, command=self.choiceboxWidget.xview) self.choiceboxWidget.configure(xscrollcommand=bottomScrollbar.set) # pack the Listbox and the scrollbars. # Note that although we must define # the textArea first, we must pack it last, # so that the bottomScrollbar will # be located properly. bottomScrollbar.pack(side=tk.BOTTOM, fill=tk.X) rightScrollbar.pack(side=tk.RIGHT, fill=tk.Y) self.choiceboxWidget.pack( side=tk.LEFT, padx="1m", pady="1m", expand=tk.YES, fill=tk.BOTH) # Insert choices widgets for choice in self.choices: self.choiceboxWidget.insert(tk.END, choice) # Bind the keyboard events self.choiceboxWidget.bind("<Return>", self.ok_pressed) self.choiceboxWidget.bind("<Double-Button-1>", self.ok_pressed) def create_ok_button(self): self.buttonsFrame = tk.Frame(self.boxRoot) self.buttonsFrame.pack(side=tk.TOP, expand=tk.YES, pady=0) # put the buttons in the self.buttonsFrame okButton = tk.Button(self.buttonsFrame, takefocus=tk.YES, text="OK", height=1, width=6) bindArrows(okButton) okButton.pack(expand=tk.NO, side=tk.RIGHT, padx='2m', pady='1m', ipady="1m", ipadx="2m") # for the commandButton, bind activation events okButton.bind("<Return>", self.ok_pressed) okButton.bind("<Button-1>", self.ok_pressed) okButton.bind("<space>", self.ok_pressed) def create_cancel_button(self): cancelButton = tk.Button(self.buttonsFrame, takefocus=tk.YES, text="Cancel", height=1, width=6) bindArrows(cancelButton) cancelButton.pack(expand=tk.NO, side=tk.LEFT, padx='2m', pady='1m', ipady="1m", ipadx="2m") cancelButton.bind("<Return>", self.cancel_pressed) cancelButton.bind("<Button-1>", self.cancel_pressed) # self.cancelButton.bind("<Escape>", self.cancel_pressed) # for the commandButton, bind activation events to the activation event # handler def create_special_buttons(self): # add special buttons for multiple select features if not self.multiple_select: return selectAllButton = tk.Button( self.buttonsFrame, text="Select All", height=1, width=6) selectAllButton.pack(expand=tk.NO, side=tk.LEFT, padx='2m', pady='1m', ipady="1m", ipadx="2m") clearAllButton = tk.Button(self.buttonsFrame, text="Clear All", height=1, width=6) clearAllButton.pack(expand=tk.NO, side=tk.LEFT, padx='2m', pady='1m', ipady="1m", ipadx="2m") selectAllButton.bind("<Button-1>", self.choiceboxSelectAll) bindArrows(selectAllButton) clearAllButton.bind("<Button-1>", self.choiceboxClearAll) bindArrows(clearAllButton) def KeyboardListener(self, event): key = event.keysym if len(key) <= 1: if key in string.printable: # Find the key in the liglobal_state. # before we clear the list, remember the selected member try: start_n = int(self.choiceboxWidget.curselection()[0]) except IndexError: start_n = -1 # clear the selection. self.choiceboxWidget.selection_clear(0, 'end') # start from previous selection +1 for n in range(start_n + 1, len(self.choices)): item = self.choices[n] if item[0].lower() == key.lower(): self.choiceboxWidget.selection_set(first=n) self.choiceboxWidget.see(n) return else: # has not found it so loop from top for n, item in enumerate(self.choices): if item[0].lower() == key.lower(): self.choiceboxWidget.selection_set(first=n) self.choiceboxWidget.see(n) return # nothing matched -- we'll look for the next logical choice for n, item in enumerate(self.choices): if item[0].lower() > key.lower(): if n > 0: self.choiceboxWidget.selection_set( first=(n - 1)) else: self.choiceboxWidget.selection_set(first=0) self.choiceboxWidget.see(n) return # still no match (nothing was greater than the key) # we set the selection to the first item in the list lastIndex = len(self.choices) - 1 self.choiceboxWidget.selection_set(first=lastIndex) self.choiceboxWidget.see(lastIndex) return def choiceboxClearAll(self, event): self.choiceboxWidget.selection_clear(0, len(self.choices) - 1) def choiceboxSelectAll(self, event): self.choiceboxWidget.selection_set(0, len(self.choices) - 1) if __name__ == '__main__': users_choice = multchoicebox(choices=['choice1', 'choice2']) print("User's choice is: {}".format(users_choice))